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Indiana Jones And The Last Crusade The Graphic Adventure - MS-DOS

Indiana Jones And The Last Crusade The Graphic Adventure2.txt Indiana Jones And The Last Crusade The Graphic Adventure Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989 (coincides with the premiere of the film of the same name), published by Lucasfilm Games. This was the third game to use the SCUMM engine. The Last Crusade was one of LucasArts' most innovative adventures. It extended the traditional structure of the LucasArts adventure game by adding a flexible scoring system - IQ Score or "Indy Quotient" - and allowing you to complete the game in several different ways. The only way to reach the maximum IQ of 800 was to find alternative solutions to the puzzles, such as fighting the guard rather than avoiding him. This defied one common criticism of adventure games where, since there is only one way to complete a game, they have no replay value, and the scoring system helped the game appeal to different types of players. Some of the alternate fights, such as the one with Zeppelin's midfielder, were very difficult to get through, so the maximum IQ was very difficult to achieve. A replica of Henry Jones's Grail Diary was included in earlier versions of the game. While very different from the movie version, it contained a collection of basic information about Indy's youth and Henry's life. The journal was also essential for solving puzzles towards the end of the game, primarily for identifying the real Grail. Later versions of the game included an abridged version of the Grail Diary.