Lands Of Lore Guardians Of Destiny2.txt
Lands Of Lore Guardians Of Destiny
Westwood Studios, in addition to numerous war games (Dune II: The Building of a Dynasty, Command & Conquer series), also actively participated in the development of the RPG genre. It is to the developers of this studio that we owe the first two installments of the Eye of the Beholder series. In 1993, Brett W.This is how the debut product called Lands of Lore: The Throne of Chaos was born. Despite the technological divide, Lands of Lore: Guardians of Destiny draws a lot from the achievements of its predecessor, especially when it comes to the story it tells. The main protagonist of the struggle is a young man named Luther, who is de facto the son of Scotia - a mean witch, well-known from the first installment of the series. In an attempt to defeat King Richard and turn the Gladstone Fortress to dust, the witch accidentally started the process of summoning a powerful demon - Belial. The burden of dealing with the hellish creature falls on Luther. Given that the evil mother is dead, the task seems extremely difficult. Like Scotia, Luther too can transform his appearance into a different character. Unfortunately, the witch did not manage to convey to her son the necessary knowledge, so the young man has no control over what and when he will turn into. During the game, which in terms of mechanics is similar to other RPG games from that period (a good example is The Elder Scrolls: Daggerfall), the program assesses how we deal with the mounting difficulties. Individual tasks can be performed in two variants: peaceful and aggressive. Depending on the choice of path, we will see different films after the end of the struggle in Lands of Lore: Guardians of Destiny. The program is full of elements characteristic for this type of production: character development, a large number of items and the ability to fight a huge number of monsters and people. The program was prepared on the basis of a simple three-dimensional engine, which also used two-dimensional sprites. The authors attempted a huge number of cutscenes, thanks to which the volume of the program has significantly increased - it takes up to four CDs in total.