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Art of Fighting on Sega Mega Drive (1994)

Art of Fighting is a 1994 fighting game developed for the Sega Mega Drive platform. This fighting game features one-on-one combat where players select from a roster of martial artists, each with unique moves and special attacks. The main objective is to defeat opponents in a series of matches, progressing through the story to confront the final boss.

The game’s pace balances strategic timing and aggressive offense, requiring players to manage their energy and execute combos carefully. A distinctive mechanic in Art of Fighting is the “Spirit Gauge,” which depletes when special moves are used, adding a layer of resource management uncommon in other 1994 Sega Mega Drive fighting games. This gauge influences how often powerful attacks can be performed, making tactical play essential.

Additionally, Art of Fighting introduces a zoom-in camera effect during fights, enhancing the visual intensity and immersion. This unusual idea differentiates it from other titles in the genre at the time. Overall, Art of Fighting combines traditional karate fighting elements with innovative gameplay features, characteristic of early 1990s GBA fighting games.