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Gain Ground is a 1991 action game released for the Sega Mega Drive. Players control a team of characters, each with unique weapons and abilities, aiming to clear multiple stages filled with hostile enemies. The main objective is to reach the exit point of each level while rescuing captured teammates and managing limited lives.
The game’s pace is methodical yet tense, requiring strategic planning rather than fast reflexes. A distinctive mechanic involves switching between different characters on the fly, allowing players to adapt to various enemy types and obstacles. This tactical element adds depth beyond typical run-and-gun gameplay common in early '90s action titles.
Gain Ground’s unusual idea lies in combining action with strategy, encouraging players to think about character strengths and positioning. The game’s unique blend of combat and tactical decision-making sets it apart within the Sega Mega Drive library, offering a challenging experience that requires both skill and planning.