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Snood is a puzzle game released for the Game Boy Advance in 2000. The main objective of the game is to clear the playing field by matching and eliminating clusters of colorful faces called Snoods. Players must strategically launch Snoods from a cannon at the bottom of the screen to form groups of three or more identical faces.
The game features a steady pace that gradually increases in difficulty, requiring players to think quickly and plan their moves carefully. A unique mechanic in Snood involves aiming the cannon at precise angles, allowing for ricochets off walls, which adds a layer of tactical depth uncommon in typical match-three puzzle games.
One distinctive aspect of Snood is its use of character faces rather than traditional shapes or colors, giving it a quirky and memorable visual identity. The game challenges spatial reasoning and timing skills, making it engaging for players who enjoy methodical puzzle-solving with a twist.