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Arcade Hits Joust & Defender for the Game Boy Color (1996) is an arcade-style game that combines two classic titles into one portable experience. The game features two distinct gameplay modes based on the original arcade hits: Joust and Defender. Players switch between these modes, each offering unique mechanics and challenges.
In Joust, the main objective is to defeat enemy knights by colliding with them while riding a flying ostrich, maintaining aerial control. The pace is fast and requires quick reflexes to avoid hazards and enemies. Meanwhile, Defender tasks players with protecting humans on the ground from alien abduction, demanding strategic movement across a horizontally scrolling landscape. The pace here is intense, emphasizing both offense and defense.
The game’s unique mechanic lies in the dual gameplay styles, offering both aerial combat in Joust and side-scrolling shooter action in Defender. This unusual combination within a single cartridge provides varied arcade action. The pixel art style and sound effects retain the retro arcade feel, adapted for handheld play on the Game Boy Color, making it distinctive for its time and platform.