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Art of Fighting is a fighting game released in 1994 for the Super Nintendo platform. The game centers around one-on-one combat where players select from a roster of characters, each with unique fighting styles and special moves. The main objective is to defeat opponents in a series of matches to progress through the story and ultimately face the final boss.
The pace of Art of Fighting is moderately fast, emphasizing strategic use of special moves and timed attacks. A distinctive mechanic in the game is the "Spirit Gauge," which fills as players perform attacks and can be used to unleash powerful techniques. This feature requires players to balance offensive and defensive strategies carefully.
An unusual idea in Art of Fighting is the inclusion of a life bar that regenerates slightly during fights, adding a tactical layer to combat. Additionally, the game features large, detailed character sprites and backgrounds that were notable for the time, contributing to a visually immersive fighting experience.