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Bionic Commando is an action game released in 1988 for the Nintendo NES. Players take on the role of a commando equipped with a bionic arm, which serves as the game's defining feature and primary tool for navigation and combat. The main objective involves progressing through enemy-filled levels to rescue a captured ally and stop a hostile military force.
The game's pace is moderately steady, emphasizing strategic movement and timing rather than rapid shooting. Unlike typical platformers, the player cannot jump; instead, the bionic arm is used to swing across gaps, climb walls, and latch onto objects, creating a unique traversal mechanic. This grappling arm mechanic introduces a layer of complexity and skill, requiring players to master its use to advance.
Bionic Commando stands out for its unusual idea of restricting the traditional jump function and replacing it with the bionic arm, which influences both exploration and combat. This distinctive gameplay element creates a blend of platforming and tactical action that defines the experience on the NES.