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Casper for the Game Boy (1996) is a platformer that centers around guiding the friendly ghost, Casper, through various levels. The main objective is to navigate through different environments, solving puzzles and avoiding enemies to progress. Players must collect items and unlock paths while ensuring Casper’s safety.
The game features a steady pace that balances exploration and action, encouraging players to think strategically about movement and timing. A unique mechanic in Casper is the ability to phase through certain obstacles, reflecting Casper's ghostly nature, which adds a distinctive layer to traditional platforming challenges.
Unlike typical platformers, Casper incorporates a gentle, non-violent approach where the focus is on evasion and problem-solving rather than combat. This unusual idea aligns with the character's friendly persona, creating an experience that stands out on the Game Boy platform.