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Dexterity is a puzzle game released in 1990 for the Game Boy. The game's main objective is to maneuver a small character through various mazes and obstacles, collecting keys or items to unlock doors and progress to the next level. Each stage presents a unique layout that challenges the player’s problem-solving skills and spatial awareness.
The pace of Dexterity is steady, encouraging careful planning rather than quick reflexes. Players must think strategically about their movements to avoid traps and dead ends. A distinctive mechanic in the game involves rotating sections of the maze or shifting blocks to create new paths, which adds a layer of complexity to the puzzles.
One unusual idea in Dexterity is the integration of time limits on certain levels, requiring both precision and speed. The game’s minimalist graphics and straightforward controls contribute to a focused puzzle-solving experience that is characteristic of early handheld titles.