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Dig Dug II, released in 1985 for the Arcade Machine, is a maze genre game that offers a strategic twist on its predecessor. The main objective centers around eliminating all the enemies on a small island by inflating them until they burst or by causing parts of the island to collapse. Players navigate the island’s surface rather than digging underground, which marks a unique departure from the original Dig Dug gameplay.
The pace of Dig Dug II is moderately fast, requiring quick thinking and movement to trap enemies effectively while avoiding hazards. A distinctive mechanic involves drilling fault lines on the island to create cracks that separate sections, causing enemies to fall into the sea. This adds a puzzle element to the maze genre, as players must plan their moves carefully to isolate foes.
One unusual idea in Dig Dug II is the shift from traditional underground digging to surface-based island navigation. This creates a fresh challenge where terrain manipulation is key. As a 1985 maze game on the Arcade platform, Dig Dug II stands out for blending action and strategy through its innovative island-based gameplay mechanics.