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Door Door is a puzzle game released in 1985 for the Nintendo NES. The main objective involves controlling a character who must trap mischievous creatures by closing doors behind them. Players navigate various levels, strategically positioning doors to contain enemies and prevent them from escaping.
The gameplay maintains a steady pace, requiring careful planning and quick reactions as the number of creatures increases. Each level presents a new arrangement of platforms and ladders, challenging players to adapt their strategy. The unique mechanic of sealing enemies behind doors sets this title apart from typical maze or chase games of its era.
What makes Door Door distinctive is its focus on containment rather than elimination or escape. The unusual idea of using doors as a tool for capturing foes introduces a tactical layer uncommon in mid-1980s puzzle games. This combination of timing, spatial reasoning, and resource management defines the core experience.