No comments yet. Be the first!
Energy is a puzzle game released in 1992 for the TurboGrafx-16 and PC platforms. The main objective revolves around managing and directing streams of energy to specific targets within a confined grid. Players must strategically manipulate pathways to ensure the continuous flow of energy without interruption.
The pace of Energy is methodical, requiring careful planning and quick problem-solving to progress through increasingly complex levels. Its unique mechanic involves rotating and connecting energy conduits that influence the flow, demanding spatial awareness and foresight.
What sets Energy apart from other puzzle games of its era is the emphasis on dynamic energy transfer rather than static tile matching. This unusual idea introduces a real-time component where players must keep the energy flowing while adjusting paths. The combination of strategic routing and time pressure creates an engaging challenge distinct to the 1992 TurboGrafx-16 puzzle genre.