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Fortress is a strategy game released in 2001 for the Game Boy Advance. The game's core objective revolves around building and defending a fortress while managing resources and deploying troops effectively. Players must strategize to protect their base from enemy attacks and expand their territory through tactical decisions.

The pace of Fortress is methodical, requiring careful planning rather than fast reflexes. The game emphasizes thoughtful placement of units and fortifications to withstand waves of enemies. This slower tempo encourages players to analyze each move and anticipate the opponent's actions.

A unique mechanic in Fortress is the integration of resource management directly tied to the construction and reinforcement of defensive structures. The unusual idea of combining real-time troop deployment with turn-based building elements creates a distinctive gameplay loop. This blend allows for a strategic depth uncommon in portable strategy titles of its time.