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Junction is a 1990 Sega Game Gear puzzle game that challenges players to connect pathways and direct energy flows across various levels. The main objective is to arrange tiles or junction points correctly to create continuous circuits, allowing energy to reach its destination and clear each stage.
The game's pace is methodical, encouraging thoughtful planning rather than fast reflexes. Players must carefully analyze the layout and rotate or swap pieces to form functional connections before time or moves run out. This steady tempo suits fans of strategic and cerebral gameplay.
The standout mechanic in Junction is the tile-based circuit building, which blends spatial reasoning with timing elements. An unusual idea in the game is the integration of energy flow visualization, making the puzzle solving more dynamic as players see the direct impact of their arrangements. This interactive feedback helps maintain engagement and offers a clear sense of progression.