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Karate Champ is a fighting game released for the Nintendo NES in 1986. The main objective of the game is to defeat an opponent in one-on-one karate matches by scoring points through precise strikes and techniques. Players engage in best-of-three rounds, aiming to outscore their rival before time runs out.

The game features a steady pace that balances strategic timing with quick reflexes. A unique mechanic in Karate Champ is the use of dual joysticks, allowing players to execute a wide variety of punches, kicks, and blocks with nuanced control. This approach provides a more intricate combat system compared to other fighting games of its era.

Distinctively, Karate Champ emphasizes point-based scoring rather than simply depleting an opponent's health bar. This focus on technique and precision introduces an unusual idea for fighting games, rewarding players for skillful and timely moves rather than continuous aggression. The game’s control scheme and scoring system together create a tactical experience centered on martial arts mastery.