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Kicker is a 1985 arcade machine sports game that centers on the fast-paced action of table football, also known as foosball. The main objective in Kicker is to control the rods and players on the foosball table to score goals against an opponent, either AI or another player, within a limited time.
The game’s pace is quick and requires sharp reflexes and strategic rod manipulation to outmaneuver the opposing team. A unique mechanic in Kicker is the direct control of individual rods, allowing players to spin and position figures in real-time, simulating the tactile feel of a physical foosball match.
What sets Kicker apart in the 1985 arcade sports genre is its faithful adaptation of table football dynamics into a digital format, emphasizing both precision and timing. This distinctive approach creates an engaging experience different from traditional soccer or football video games of the era.