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Marble Madness on Game Boy, released in 1990, is a puzzle game where players guide a marble through various obstacle-filled courses. The main objective is to navigate the marble from the starting point to the finish line within a time limit, avoiding hazards and pitfalls along the way.
The game features a steady pace that challenges players to think quickly and precisely control the marble's movement. Its unique mechanic lies in the isometric perspective combined with physics-based rolling, requiring players to balance speed and caution to prevent the marble from falling off edges or getting stuck.
A distinctive aspect of Marble Madness is its use of pressure-sensitive movement input, which adds a layer of control complexity uncommon for handheld puzzle games of its time. The unusual idea of controlling a constantly rolling object through maze-like tracks sets it apart from traditional tile-based puzzle games.