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Marble Madness is a puzzle game released for the Nintendo NES in 1989. The player controls a marble, navigating it through a series of increasingly complex courses filled with obstacles, ramps, and hazards. The main objective is to reach the finish line within a time limit, balancing speed and precision.
The game's pace is fast and requires quick reflexes as well as strategic planning to avoid falling off edges or being knocked off course. A unique mechanic involves the physics-based rolling of the marble, which responds to the player's directional inputs and terrain variations, creating a dynamic and challenging experience.
One unusual idea in Marble Madness is the isometric perspective, providing a pseudo-3D view that influences how players judge distances and movement. The distinctive visual style combined with the time-based challenge sets it apart from traditional puzzle games of its era.