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Minesweeper for the Game Boy (1991) is a puzzle game centered around uncovering hidden mines on a grid without triggering them. The main objective requires players to clear all safe squares by logically deducing the location of mines based on numerical clues displayed on revealed tiles.
The gameplay pace is methodical and thoughtful, encouraging careful planning rather than fast reflexes. A unique mechanic involves the use of numbers on each uncovered cell, which indicate how many mines are adjacent to that square. This numeric system guides players in marking potential mine positions, blending deduction with risk management.
An unusual idea in Minesweeper is the combination of simple grid-based visuals with deep logical problem-solving. What makes it distinctive is the tension created by limited information and the possibility of instant failure upon selecting a mine. This balance of chance and strategy defines the core experience of the game.