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Missile Command for the Game Boy, released in 1992, is an action game centered around defending cities from incoming missile attacks. Players control a cursor to launch counter-missiles from three bases, aiming to intercept hostile warheads before they hit the ground. The primary objective is to protect the six cities on the screen as long as possible through successive waves of attacks.
The pace of the game is fast and requires quick reflexes and strategic targeting to efficiently use limited ammunition. Each level intensifies as the number and speed of enemy missiles increase. A unique mechanic in Missile Command is the necessity to balance missile usage across three separate bases, ensuring that each base is not depleted while continuing to defend multiple locations.
A distinctive aspect of this title is its minimalist design that emphasizes tension and precision. Unlike many action games of its time, the gameplay focuses on defense rather than offense, creating a continuous challenge to manage resources under pressure. This creates an unusual dynamic where players must think tactically while reacting swiftly.