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Pass is a 1993 arcade machine sports game that challenges players to excel in a dynamic ball-passing competition. The main objective revolves around precise timing and coordination to successfully pass the ball among teammates while avoiding opponents. Players must complete sequences of passes to score points and progress through increasingly difficult stages.
The pace of Pass is brisk, requiring quick reflexes and strategic positioning. Its unique mechanic centers on multi-directional passing controls, allowing players to target specific teammates in real-time. This adds a layer of tactical depth uncommon in arcade sports games of the early 1990s. The game’s unusual idea lies in emphasizing passing accuracy over direct confrontation or physical combat, which differentiates it from many other sports titles.
Distinctive elements include its colorful, fast-moving sprites and smooth animations that create an engaging sports simulation experience. Pass stands as a notable example of how arcade sports games can blend speed and strategy effectively within a compact gameplay format.