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Populous for the Game Boy (1991) is a strategy game where players assume the role of a deity guiding a tribe through various landscapes. The main objective is to expand and develop the tribe's territory while overcoming natural obstacles and hostile enemies. Success depends on managing resources and strategically shaping the environment to favor the tribe's growth.
The game's pace is methodical, requiring thoughtful planning and incremental progress rather than fast reflexes. A unique mechanic in Populous involves terraforming the land—raising and lowering terrain to influence the tribe's movement and defense. This ability to mold the world sets it apart from many other strategy titles of its era.
One distinctive aspect of Populous is its god-like perspective, where players indirectly control followers by altering the landscape rather than commanding units directly. This indirect control system encourages creative problem-solving and strategic foresight to achieve dominance over rival tribes.