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Riviera: The Promised Land is a role-playing game released in 2005 for the Game Boy Advance. The game centers on a turn-based combat system combined with visual novel-style storytelling. Players assume the role of Ein, a young warrior tasked with defending the world of Riviera from invading demons.
The main objective involves exploring various locations, engaging in battles to defeat enemies, and progressing through a narrative that unfolds with character interactions and choices. The pace balances strategic combat sequences with story-driven exploration, allowing players to manage both action and decision-making elements.
A distinctive feature of Riviera is its unique battle system where players select attacks from a limited set of moves, but each attack consumes a resource that replenishes through specific actions, introducing a tactical layer to combat. Additionally, the game integrates character relationship development directly into gameplay, influencing story outcomes and adding depth to the RPG experience.