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Sentinel is a puzzle game released in 1986 for the Atari 7800 platform. The main objective of this game is to navigate a three-dimensional landscape and absorb energy from various objects while avoiding obstacles. Players control a floating camera-like device that can move around a large, polygonal environment, collecting energy to progress through increasingly complex levels.
The pace of Sentinel is methodical and strategic, requiring careful planning to explore the environment efficiently. A unique mechanic in the game is the player's ability to rotate the viewpoint continuously, offering a 360-degree perspective of the terrain. This helps in locating energy sources and detecting hidden threats in the polygonal puzzle world. The game challenges spatial awareness and timing rather than fast reflexes.
Sentinel stands out due to its unusual idea of combining puzzle-solving with a 3D exploration mechanic on the Atari 7800. Unlike many other games of its era, it emphasizes navigation and energy harvesting in a fully rotatable landscape. This distinctive approach offers a unique experience in the 1986 Atari 7800 puzzle game catalog and remains a notable title for fans of retro puzzle adventures.