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Shin Megami Tensei: Devil Children - Shiro no Sho is a 2002 RPG for the Game Boy Color that blends traditional role-playing elements with monster collecting and battling mechanics. Players take on the role of a young protagonist tasked with summoning and training demon allies to fight against various enemies and progress through the story.
The main objective revolves around capturing and evolving a variety of demons to build a powerful team. The game features turn-based combat with strategic use of demon abilities, encouraging thoughtful team composition. The pace is steady, combining exploration, monster management, and battles that unfold across multiple locations.
A unique mechanic in this Shin Megami Tensei title is the emphasis on trading cards to summon demons, which adds a collectible element uncommon for RPGs on the Game Boy Color. This trading card summoning system distinguishes it from other GBC RPGs and deepens gameplay variety. The game’s distinct art style and demon fusion system further enhance its appeal within the genre.