No comments yet. Be the first!
Soukoban Densetsu: Hikari to Yami no Kuni is a puzzle game released for the Game Boy Color in 1999. The main objective revolves around maneuvering crates within confined spaces to designated target spots, requiring logical planning and foresight. Players must carefully push boxes without getting stuck, solving intricate puzzles that grow progressively challenging.
The game’s pace is methodical, encouraging thoughtful moves over quick reactions. A unique mechanic is the dual-themed levels, contrasting light and dark environments, which influence the available paths and obstacles. This adds an unusual twist to the classic sokoban formula by integrating thematic elements that affect gameplay strategy.
Distinctive in its approach, Soukoban Densetsu: Hikari to Yami no Kuni combines traditional crate-pushing puzzles with a storyline that explores the balance between light and darkness. This makes it a notable 1999 Game Boy Color puzzle game for players interested in cerebral challenges on the GBC platform.