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Soukoban is a puzzle game released for the Game Boy in 1990. The main objective of the game is to push boxes onto designated storage locations within a warehouse setting. Each level presents a grid-based puzzle that challenges spatial reasoning and careful planning.
The pace of Soukoban is deliberate, encouraging thoughtful moves rather than fast reflexes. Players must analyze the layout and sequence their pushes to avoid getting boxes stuck in corners or against walls, which can make the puzzle unsolvable. This mechanic requires foresight and strategy, distinguishing it from other puzzle titles.
A unique aspect of Soukoban is the restriction that the player can only push boxes, not pull them, adding complexity to the gameplay. The game’s minimalistic design focuses solely on puzzle-solving without any combat or time limits, creating a calm yet challenging experience. This focus on pure puzzle mechanics makes Soukoban a distinctive title within the puzzle genre on the Game Boy platform.