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Star Luster is a simulation game released in 1985 for the Nintendo NES. The game places players in control of a spaceship, navigating through a three-dimensional starfield with the primary objective of defeating enemy forces and protecting allied bases. Players must strategically manage their ship's resources while exploring various sectors of space.
The pace of Star Luster is methodical, requiring careful planning and precision rather than fast reflexes. Its unique mechanic involves a radar system that displays enemy positions relative to the player’s ship, providing important spatial awareness in the vastness of space. This feature helps players track and engage foes effectively.
Distinctive for its early attempt at 3D space simulation on the NES, Star Luster incorporates an unusual idea of combining strategic navigation with real-time combat in a limited polygonal environment. The game’s minimalist graphics and immersive sound design contribute to a focused space exploration experience rarely seen during its time.