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Submarine Commander is a shooter game released in 1982 for the Atari 2600 platform. Players take on the role of a submarine captain tasked with destroying enemy ships while navigating underwater hazards. The main objective is to successfully locate and sink enemy vessels before running out of fuel or ammunition.
The game features a deliberate pace, requiring careful aim and strategic movement rather than fast reflexes. A unique mechanic in Submarine Commander involves managing sonar to detect targets and adjusting torpedo firing angles, adding a layer of tactical depth uncommon in early 1980s shooters. This sonar-based targeting system serves as an unusual idea that sets it apart from typical straightforward shooting games of its era.
Distinctive for its time, the game combines underwater navigation with combat simulation on the Atari 2600, offering players a blend of exploration and precision shooting. As a classic Atari 2600 shooter, Submarine Commander provides an early example of submarine warfare gameplay in the home console market.