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Realms Of Arkania Blade Of Destiny - MS-DOS

Realms Of Arkania Blade Of Destiny2.txt Realms Of Arkania Blade Of Destiny Blade of Destiny is the first installment in the Realms of Arkania series. In the following years, the described game has had two full-fledged sequels, namely Star Trail (1994) and Shadows over Riva (1997). Blade of Destiny, like other titles in this series, largely refers to the principles of the paper RPG system called Das Schwarze Auge. The player is given the opportunity to lead a team of daredevils, traversing the vast world, fighting monsters and solving quests. The player-controlled team is entrusted with the task of stopping the threat of hordes of orcs. To do this, you need to contribute to the acquisition of the title sword of destiny, with the use of which it will be possible to save the land. The actual gameplay is mainly based on trying to find parts of the map that indicate the location of the lost artifact. As a curiosity, it is worth adding that two years of game time are allocated to find the sword. Failure to meet the limit is tantamount to automatic loss. As in many classic role-playing games, the fun begins with creating a new team, which consists of up to six heroes. These characters can represent many different classes, being warriors, hunters, and mages. As the fun develops, party members develop their skills and attributes, thanks to which they become stronger and can face more powerful monsters. Fans of the series will probably also be interested in the fact that the producer has provided the option of transferring the team to other games from this series. The fun is mainly based on the need to explore the game world. You have complete freedom of action here, but like RPGs such as Eye of the Beholder or Ishar, subsequent moves are performed in a jump-like manner.The only exception are battles, when an isometric projection is triggered, and subsequent moves are made in a turn-based system. This means that party members and monsters take turns taking their actions, using the movement points allocated from the top.