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Rogue - MS-DOS
Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon searching video game by Michael Toy and Glenn Wichman with a later contribution by Ken Arnold. It was later incorporated into the official Berkeley Software Distribution 4.2 (4.2BSD) operating system. Commercial game ports for a range of personal computers were made by Toy, Wichman, and Jon Lane under AI Design and financially supported by the software publisher Epyx. Additional ports for modern systems have been introduced by other sites that use the game's open source code. In Rogue, players control the character by exploring several levels of the dungeon in search of the Amulet of Yendor located on the lowest level of the dungeon. The player character has to fight off a series of monsters that wander through the dungeons. Along the way, players can collect treasures that can help them offensive or defensive, such as weapons, armor, potions, scrolls, and other magical items. The Rogue is turn-based, taking place over a square grid represented in ASCII or some other pre-determined character set, giving players time to determine the best move to survive. The Rogue introduces Eternal Death as a design choice to make every action of the player meaningful - if someone's player character loses all of his health through combat or otherwise, that player character is simply dead. The player then has to restart the game with the new character, as a dead character cannot respawn or be brought back by reloading from a saved state. Moreover, no game is the same as the previous one, as dungeon levels, monster encounters, and treasures are procedurally generated for each playthrough.