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Supaplex - MS-DOS

Supaplex2.txt Supaplex It is an extended clone of Boulder Dash. The game includes 111 levels, although many unofficial level sets have been released which add to this number considerably. Although the levels must be played in sequence, the game allows you to skip up to three levels at any time. Also, it was very easy to skip extra levels by editing the file containing the list of successfully completed levels. The game is very challenging, but unlike many Boulder Dash-related games, the difficulty comes from solving puzzles on each level rather than partially responsive controls. In addition, Supaplex has no time limits for solving puzzles, unlike Boulder Dash. Most of the objects behave identically to those of the original Boulder Dash, just redrawn with a hardware theme. Murphy replaces Rockford, who instead of diamonds collects objects called Infotrons that resemble schematic representations of atoms. Instead of dirt, the levels are filled with a PCB just called the base in the game manual, not lined with brick walls, but with computer chips and other hardware, and filled with zons instead of stones. Enemies move with scissors, called Snik Snaks, and electrons that resemble shining stars.Supaplex introduces a number of new features that were not present in Boulder Dash, including bugs, base fragments that randomly cause life-threatening electrostatic discharge, ports that restrict Murphy's movement in certain directions, and terminals that trigger yellow utility discs. Utility Disks are explosive floppy disks available in three different colors: orange disks act like zons but explode when struck or dropped. The yellow disks do not fall off, but can be pushed in any direction, but cannot be pulled (allowing for the creation of a Sokoban-like puzzle) and explode when the terminal is in use. The red disks can be carried and dropped when convenient and will explode a few seconds later. Supaplex is the first game similar to Boulder Dash not to be fully grid-based: while the playing field is an obvious grid, objects do not "jump" from one grid position to another, but may be halfway or "in between" grid positions. while moving or falling. This behavior has led to many well-known bugs that can be used to the player's advantage, many of which must be exploited to complete fan-made levels. For example, by turning quickly, a player can cause an enemy or stone to "bounce" off Murphy. The game also uses "gravity" on certain levels, which means Murphy will fall from empty spaces and won't be able to return to the top unless he is climbing with the bases. Gravity is not visually marked - the player can only see it by trial and error.