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Taboo The Sixth Sense - Nintendo NES/Famicom





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Taboo The Sixth Sense2.txt

Taboo Game Online

Taboo: The Sixth Sense is a video game released in 1989 for the Nintendo Entertainment System. The game simulates a tarot card reading and offers the player insights into their future.

Gameplay

The game is played by selecting cards from a virtual tarot deck and interpreting their meaning. The player can choose from a variety of spreads and receive guidance on topics such as love, money, and health.

After selecting the spread, the game will display a series of cards and provide a brief interpretation of each one. The player can then choose to ask the game a question, and the game will provide a response based on the cards drawn.

Features

Taboo: The Sixth Sense features several different spreads and a wide variety of cards, each with its own unique interpretation. The game also includes a journal feature that allows players to record their readings and track their progress over time.

Objective

The objective of the game is to provide players with insights into their future and help them gain a better understanding of their current circumstances. The game can be used for entertainment purposes, or as a tool for self-reflection and personal growth.

Reception

Taboo: The Sixth Sense was generally well-received by critics and players alike. Many praised the game for its accuracy and insight, while others enjoyed the novelty of a video game that dealt with spirituality and divination.

Overall, Taboo: The Sixth Sense is an interesting and unique game that offers players a glimpse into the mystical world of tarot reading. Whether you're a believer or a skeptic, it's worth giving this game a try if you're looking for something different.

Taboo: The Sixth Sense - A Brief History

Taboo: The Sixth Sense is a video game developed by Rare and published by Tradewest for the Nintendo Entertainment System in 1989. The game was designed by Tim and Chris Stamper, two of the co-founders of Rare. The game was initially released in North America and later in Europe.

Development

The development of Taboo: The Sixth Sense was led by Tim and Chris Stamper, who were already known for their work on games such as Jetpac, Sabre Wulf, and Battletoads. The Stamper brothers were interested in exploring the possibilities of interactive storytelling and saw the potential of using the Nintendo Entertainment System to create a tarot card reading game.

The game was developed in-house at Rare, with a team of designers and programmers working to create the virtual tarot deck and the game's various spreads and interpretations. The game's distinctive music was composed by David Wise, who also worked on other Rare titles such as Battletoads and Donkey Kong Country.

Release and Reception

Taboo: The Sixth Sense was released in North America in 1989, and later in Europe. The game was well-received by critics, who praised its unique concept and accurate tarot readings. The game was also popular with players, who enjoyed the novelty of a video game that dealt with spirituality and divination.

The game's popularity led to several re-releases, including a version for the Commodore 64 and a mobile phone version. In recent years, the game has gained a cult following and has been included in several retro gaming collections and compilations.

Legacy

Taboo: The Sixth Sense is often cited as one of the first video games to explore spirituality and divination. The game's innovative use of the tarot deck has influenced several other video games, including The Tarot's Misfortune and Persona 3.

Overall, Taboo: The Sixth Sense remains an interesting and unique game that pushed the boundaries of video game storytelling and offered players a new way to explore the mystical world of tarot reading.

Taboo: The Sixth Sense - Rules

Taboo: The Sixth Sense is a tarot card reading game that can be played by one or two players. The game is played by selecting cards from a virtual tarot deck and interpreting their meaning.

Set-Up

Before starting the game, each player should choose a unique name or identifier to use during the game. Once players have chosen their names, they can begin the game by selecting a spread and shuffling the virtual tarot deck.

Gameplay

The game is played by selecting cards from the virtual tarot deck and interpreting their meaning. Each card has a unique interpretation, and players can use their intuition to decide how each card relates to their question or situation.

After selecting a spread and shuffling the deck, the game will display a series of cards and provide a brief interpretation of each one. The player can then choose to ask the game a question, and the game will provide a response based on the cards drawn.

Scoring

Taboo: The Sixth Sense is not a competitive game, so there is no scoring system. The objective of the game is to provide players with insights into their future and help them gain a better understanding of their current circumstances.

End of Game

The game does not have a specific end point, and players can continue to use the game as long as they like. The game includes a journal feature that allows players to record their readings and track their progress over time.

Overall, Taboo: The Sixth Sense is a simple and intuitive game that can be enjoyed by players of all skill levels. Whether you're a seasoned tarot reader or a complete beginner, this game is a great way to explore the mystical world of divination and gain insights into your future.

Taboo: The Sixth Sense - Tips

Here are some tips to help you get the most out of your Taboo: The Sixth Sense experience:

By following these tips, you can have a rewarding and insightful experience playing Taboo: The Sixth Sense.