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Q*bert is a puzzle game released for the Nintendo NES in 1989. The main objective of the game is to change the color of every cube on a pyramid-shaped playing field by having the character Q*bert hop on each cube. Players must complete this task while avoiding various enemies and obstacles that become more challenging as levels progress.

The pace of the game is relatively fast, requiring quick reflexes and strategic planning. A unique mechanic in Q*bert is the isometric viewpoint, which creates a three-dimensional illusion on the two-dimensional screen. Players must carefully navigate diagonal jumps to successfully alter cube colors and evade adversaries.

One unusual idea in Q*bert is the use of a bouncing character to traverse a geometric pyramid rather than a flat grid. This distinctive approach to level design, combined with the simple yet engaging gameplay, has made Q*bert stand out among puzzle games of its era.